Dokapon 3-2-1 Wiki

Dokapon 3-2-1 Wiki

This is a single page version of the wiki I made on github (link).


Content

Game Modes

Jobs

Combat System

Spaces

Training Area

Equipment

Items

Magic

Status

Towns

Map

Special-Events

Memory-Cheats




Game modes

Normal mode

Whoever collects the most assets (gold + towns) in a set period of time wins.

The period can be selected from 1 to 9999 weeks, and can be changed even during the game.

In this mode, you can choose the character level at the start and the initial equipment will change accordingly.

The initial stats are also distributed randomly based on the level.

Story mode

The story mode starts in a training area. There, you have two weeks to collect basic equipment from chest. There are no monsters in this area.

The first players to reach the castle will get bonus points to put in their stats.

Once every player is done with the training area, the story starts. It’s divided into 8 chapters.

Each chapter follows the same structure. Walk around fighting monsters, freeing towns, leveling up, gearing up in order to kill bosses (Represented by a green dragon on the map). After a certain number of bosses is killed, the special quest for the chapter will be triggered. Completing the quest will unlock the next continent and the next chapter.

At the end of the last chapter, the player with the highest worth (town value + gold) is the winner.

There is no limit to the number of weeks.

Battle Royale

There are three types of race, each with their specific win conditions.

In this mode, as in normal mode, you can set the character level at the start, and depending on the level you set, not only will the equipment and other items differ, but the difficulty of the victory conditions will also change.

Town Race

Whoever frees the specified village first wins.

Kill Race

Whoever reaches the specified kill counts first wins. Only killing other players counts.

Shop Race

Whoever brings the specified items to the Dokapon castle first wins.

Quiz

The quizz is a series of 8 random questions.

According to your results, you are given a recommendation of the AI to play against (easy, normal or hard).

The last question (times played) is always the same and seems to have no purpose.

Question Answer
In Look mode, what do the buttons L and R do? Move fast
Which of the following Field Magic deals damage to everyone on a targeted square? Thunder+
Which button do you use to examine a square? X Button
Which item protects once from a Field Magic? Mirror
Where do you find this item :Ruby Ring? Sea Temple
There is a place in Dokapon Kingdom where powerful weapons lie. Where is it? Lava Cave
What color is the weapon treasure chest? Red
What is the coin-shaped square on the map? Tax Office
What does the shop with a red roof sell ? Weapons
What button allows to scroll faster when in examine mode? Y button
What is the effect of the Weak status? Move 1
What is the name of the Devil’s weapon? Union Sword
Which of these weapons is the most expensive? Halberd
What are the base damage of Thunder+? 40
What item allows the wearer to pass through the toxic swamp safely? Boots
Which cursed weapon can attack its owner? Draco Blade
What is the selling price of an item compared to the purchasing price? 50%
Which battle skill can sometimes one-shot an enemy, regardless of the HP? Slash
How many magic uses does the magic defense Seize+ give? +3
There is a Warp Space fountain. Where is it? Spring Cave
What is the name of the princess of Dokapon Kingdom? Poring
Which starting job is missing: Fighter, Warrior, Knight, Thief? Mage
How much is the Dokapon Orb, the ultimate treasure, worth? 490000
A Contract is used for a deal with the Devil. For how much can you sell it to a shop? 1
Which item is the most expensive? 3-Spinner
There is a martial arts expert in Dokapon Kingdom. What’s their name? Chen Li
Which town has the highest value? Sidney
How many churches are there? 6
How many floors has the dungeon Rabble Tower? 3
Which small monster has the highest level? Tiamat
In order to become the Devil, you must give away all your gold, items, magic and what? Towns

Jobs

Warrior

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  • +2 Attack every level
  • Good Passive: May get a critical hit when attacking that gives +25% AT before damage calculation.
  • Bad Passive: Magic Attack and Field Magic have a chance to misfire and have no effect (They still get used up).

Knight

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  • +2 Defense every level
  • Good Passive: May get a critical guard when defending that gives +25% DF before damage calculation.
  • Bad Passive: When defending in a fight, may fail to dodge or escape. (The flavor text states that the armor is too heavy, this is regardless of the actual armor being worn)

Thief

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  • +2 Speed every level
  • Good Passive: May get to see the battle cards face up before a fight.
  • Good Passive: During a fight, has a chance to dodge the enemy’s attack even if they have a higher speed.
  • Good Passive: May dodge the traps set on the map or the traps inside red chests.
  • Bad Passive: When an attack is not dodged, it may become critical and deal extra damage.

Mage

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  • +2 Magic every level
  • Good Passive: When using attack magic in a fight, the magical power increases and may cause more damage than usual.
  • Bad Passive: When you select “Attack” or “Strike” during battle, may get -25% AT before damage calculation.

Fighter

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  • +2 to a random attribute every level
  • No passive abilities

Combat system


Battle Cards

Combats is turn-based and each turn has 2 phases: an attacking phase and defending phase.

At the beginning of each turn, you choose a face down battle card.
(Press left or right to swap cards).

image

The card determines which phase you will get first.

image image


Attacking Phase

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Button Action Effect
A Attack A normal attack with your equipped weapon.
If the enemy speed is higher, they may dodge.
Y Strike A powerful attack with your equipped weapon.
Deals more damage than a normal attack if it lands.
If the enemy speed is higher, they may dodge.
If the enemy counters, they return all damage to the attacker.
X Magic Attack An attack with your equipped magic attack (The name will change accordingly).
Consumes one magic use.
This action is not available if you have no magic attack equipped or if you run out of uses.
B Focus You don’t attack but you get a temporary bonus of +50% AT.
The bonus can be stacked several times.
The bonus wears off after attacking or ending the fight.

image

During this phase, you can cycle through your items with R or L.
If an item is usable it will appear white, if not it will be red.

Using an item ends your turn.


Defending Phase

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Button Action Effect
A Defend Blocks the most damage against Attack.
Y Counter Returns all damage if the enemy uses Strike, otherwise increases the damage taken.
X Magic Defense Blocks all damage from a magic attack. Additional effects depend on your equipped magic defense. Takes extra damage from Attack or Strike.
B Escape You may escape the fight at the cost of losing one of your possession. If the enemy speed is higher, escape can fail and increase any damage taken.

Stats

Stat Effect
Attack (AT) Increases the damage dealt with Attack or Strike
Defense (DF) Reduces the damage taken from Attack or Strike
Magic (MA) Increases the damage dealt by Magic Attack
Reduces the damage taken from Magic Attack
Affects Field Magic: damage dealt, damage received, accuracy and dodge rate
Increases the number of Field Magic you can have (+1 per 10 pts rounded down, min 2, max 8)
Speed (SP) Increases the chance to hit and the chance to dodge
Health Increases maximum HP by 10 for each point.

Damage Calculation

Attacker Defender Damage
Attack Defend ((AT * 1.5) - DF) * 5.5
Attack Counter ((AT * 1.5) - DF) * 6.5
Attack Magic Defense
Escape
((AT * 1.5) - DF) * 7.5
Strike Defend ((AT * 1.5) - DF) * 7.5
Strike Counter ((AT * 1.5) - DF) * 13
(Damage dealt to the attacker)
Strike Magic Defense ((AT * 1.5) - DF) * 9
Strike Escape ((AT * 1.5) - DF) * 11
Magic Attack Defend
Counter
Escape
(Attacker MA - Defender MA) * Magic Attack Multiplier
Magic Attack Magic Defense 0

Combat Outcome

If you defeat a normal monster you get:

  • experience points
  • gold
  • any item or magic the monster had

If you defeat a big monster you get:

  • gold
  • any item or magic the monster had

If you defeat another player you may:

  • take some of their gold
  • take one item
  • take one field magic
  • take a town
  • take one piece of gear (weapon, armor or shield)
  • change their name (they can change it back in Dokapon Castle for a fee)

If the other player escapes, you may only:

  • take some of their gold
  • take one item
  • take one field magic

If you escape a fight:

  • you lose gold, one item or one field magic
  • your next turn is skipped

If you are defeated by a monster, you may lose:

  • gold
  • an item
  • a field magic
  • gear
  • a town and you rest several turns in the last church (or Dokapon Castle) you visited

If you die without any weapon, armor and shield, the king will give you some basic replacement gear.


Spaces


Empty Space

image image image

  • Triggers random battles with monsters
  • Triggers random events with NPCs

On this space, if you land on another player, you will fight each other unless a random event occurs. The biome (plain, desert, ocean, etc.) only affects the monsters you encounter.


One-way paths

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Self-explanatory.


Snow Space

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  • All the rules for the basic empty spaces apply
  • Paralyzes for a few turn if your land on it and don’t have a Snowsuit in your inventory

Toxic Swamp

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  • All the rules for the basic empty spaces apply
  • You get poisoned if you go through it (even if you don’t stop on it) unless you have Boots in your inventory

Towns

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At the start of the game, all towns are overrun by monsters.

Except for the first and last continent (Asia and Australia), the monsters in the towns are regular monsters from the next continent.

There is always one big monster spawned in place of a regular monster. Defeating big monsters is what progresses the main events in story mode. Their level is the average level of all players with a minimum of 6.

Town with monster Town with big monster
villages4 villages5

Defeating a monster in a town makes you the ruler of the town.

Your towns generate money every day in the form of taxes.

Each town has a predefined value. The further away from Dokapon Castle it is, the higher the value and the higher the income tax.

When you stop in your town, you recover all your HP and you collect all the tax money saved up over time. You also get the option to donate money in order to level up the town.

Town levels range from 1 to 6. Each level increases the income tax and the last level (6) doubles the town value.

Town Level 1-2 Town Level 3-4 Town Level 5-6
villages1 villages2 villages3

If you stop in a town ruled by another player, you can spend the night to fully recover your HP at a cost equal to the income tax.

You can also try to rob the money saved up at the risk of becoming Wanted with a bounty on your head.

Landing on a town with another player will trigger a battle.

Churches

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There’s one church on each continent except Asia.

Visiting a church lets you:

  • recover all your HP
  • cures of the following status: poison and curse
  • set you respawn location when you die
  • turn back to human if you became the devil

In the Spring Cave (North Asia), there is a warp space that lets you teleport to any church (or Dokapon Castle) for a cost.

Dokapon Castle

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It’s the starting location of normal mode. In the story mode, it’s the end of the tutorial area and the start of the first chapter.

It acts as the church for Asia (see Church section above).

If your name has been changed by another player after losing a fight, you can go there and change your name again for the cost of 1/16th of your current worth (gold + town values).

When you go to the castle, the king will make a comment based on your Attack value and the Defense value of the big monster:

  • If you can kill the big monster in a single hit: “With your current attack power, you can definitely beat big monsters!”
  • If you can kill the big monster in 2 hits, 1 strike or 1 hit after focusing: “You might be able to defeat a big monster with your current attack power”
  • Otherwise: “You can’t defeat the big monster with your current attack power”

Castles

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There’s one small castle like this on each of the 7 continents.

In normal mode, they have no purpose and no effect.

In story mode, they are given as a reward by the king to the player who completes the chapter quest first (The last chapter grants no castle).

The value of a castle is set at the moment of acquisition.
It’s defined as twice the value of the most valued free town on the continent. Once a castle is acquired, its value will not change even if towns are lost or leveled up later in the game. If there are no free towns on the continent, the castle value will be 0 and the king will mock you.

Just like towns, they generate gold every day. The castle income is defined as the sum of all free towns income on the continent (regardless of the owner of the towns) with a maximum of 9999. The income will change as the towns are freed, leveled up or reclaimed by monsters.

Unlike towns, castles can’t be lost, robbed or stolen once they are acquired.

You can stop by a castle to recover HP.


Shops

There are 3 types of shops: Items, Gear (weapons, shields and armors) and Magic.

One of each type is present in every continent with increasingly powerful items.
Exceptions:

  • No Magic Shop in South America
  • No shops in Greenland

You can sell items, gear or magic for 50% of their value to any shop.

When buying gear, the vendor automatically offers to buy back your current gear. This is not the case with Attack Magic or Defense Magic.

Shops can be attacked for a chance at getting one of the best item sold for free at the risk of becoming Wanted. (See Wanted status)

Item shop

image image image


Magic shop

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Weapon shop

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Chests

Item chests: image image image Contains items

Magic chests: image image image Contains Field Magic

Red chests: image Contains powerful gear but many traps

White chests: image Contains powerful gear


Special chests

Special chests: image Unique chests that require a magic key to open

Location Content Description
Spring Cave (top left) Portal [Item] Teleports you to Dokapon Castle or a town you own
Spring Cave (top right) Convoke [Field Magic] Brings all the players on this map to your space.
Spring Cave (bottom right) Gold Bug [Item] A bug that can double your gold or take it all. Sells for a good value.
Casino Cave (bottom left) *Spinner [Item] Gives 1 to 5 spinners to move. (Random each day) Lasts a week.
Casino Cave (top right) Revival [Item] Automatically revives you with half of your max HP when you die.
Casino Cave (center) Tonic [Item] Doubles your attack, defense and speed for a week. Sells for half of your current gold.
Lava Cave 2F (top side) Spyglass [Item] Reveals the cards before a battle. Single use.
Lava Cave 2F (bottom side) Mix-up [Field Magic] See effect below
Lava Cave 3F (right) Elven Mantle [Armor]
Lava Cave 3F (top left) Fire Sword [Weapon]
Lava Cave 3F (bottom left) Athena Shield [Shield]
Lost Wood (near shop) Gold Bug [Item] A bug that can double your gold or take it }all. Sells for a good value.
Lost Wood (near stump) Invasion [Field Magic] Summons monsters in all the towns of the continent.
Freaky Mountain 2F (right) Jade Ring [Item] Ring that gives +25% speed
Freaky Mountain 2F (left) Fireball [Field Magic] Deals damage to every player and boss on the same map.
Sky Palace Divine Fist [Weapon]
Sea Temple 2B Ruby Ring [Item] Ring that gives +25% attack
Ruins 2F Onyx Ring [Item] Ring that gives +25% defense
Underground (top left) Bribe [Item] Allows you to take over the town of another player.
Underground (bottom left) Puppet See effect below
Underground (left of item shop) Bait [Item] Spawns a boss in the target town. The current boss is removed.
Underground (right of item shop) Mirror [Item] Protects from any field magic once.
Rabble Tower 1F (right) Frost [Field Magic] Deals ice damage to everyone on the target space.
Rabble Tower 1F (left) Mix-up [Field Magic]
Rabble Tower 2F (left) Onyx Ring [Item] Ring that gives +25% defense
Rabble Tower 2F (right) Ruby Ring [Item] Ring that gives +25% attack
Rabble Tower 2F (middle) Jade Ring [Item] Ring that gives +25% speed
Rabble Tower 3F (left) Dokapon Orb [Item] Sells for 490 000 gold in a shop or for 90 000 to the king
Rabble Tower 3F (middle left) Wings [Item] Used to access the Sky Palace
Rabble Tower 3F (middle right) Puppet [Field Magic] Takes control of the target player for one turn.

Training Area

The training area is a map that is unique to the story mode.

There are no monsters, no fights between players and no random events.

The empty spaces will have encounters with random NPCs giving advice and information about different aspects of the game.


Gear Chests

The training area in story mode has red chests that unique to this area.

They contain the 4 most basic weapons, shields and armors.

The odds of getting each item depends on the chest level (1, 2 or 3).

Apart from the odds, the chest contents is the same for a specified type of gear.

In other words, if you are lucky to get the best outcome from a chest level 1 or 2 (the Axe, the Bronze Shield or the Cloak), there is no point of going to the chest level 3.

Here are the odds out of 16 outcomes:

Weapons weapon1 weapon2 weapon3
Knife (AT +2) 7 (44%) 5 (31%) 3 (19%)
Dagger (AT +3) 4 (25%) 5 (31%) 5 (31%)
Gladius (AT +6) 3 (19%) 4 (25%) 5 (31%)
Axe (AT +8) 2 (12%) 2 (12%) 4 (25%)
Shields shield1 shield2 shield3
Wood Shield (DF +1) 7 (44%) 5 (31%) 3 (19%)
Leather Shield (DF +3) 4 (25%) 5 (31%) 5 (31%)
Buckler (DF +5) 3 (19%) 4 (25%) 5 (31%)
Bronze Shield (DF +7) 2 (12%) 2 (12%) 4 (25%)
Armors armor1 armor2 armor3
Shirt (DF +1) 7 (44%) 5 (31%) 3 (19%)
Robe (DF +3) 4 (25%) 5 (31%) 5 (31%)
Jacket (DF +4) 3 (19%) 4 (25%) 5 (31%)
Cloak (DF +6) 2 (12%) 2 (12%) 4 (25%)

Magic Chests

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This chest is unique to the training area.

This chest provides basic Attack Magic and Defense Magic.

Not to be confused with the yellow chest that provides Field Magic.

Attack Magic Value
Steal 100
Swap 500
Drain 1200
Fire 2000
Sleep 3000
Curse 6000
Defense Magic Value
Repel 100
Repel+ 500
D-Focus 500
M-Focus 500

Gold Chest

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This chest is unique to the training area.

This chest provides 1 chance out of 16 to get some gold.

The possible values are: 100, 500, 800, 1000, 2000, 3000, 4000, 5000, 10000, 50000.

The higher values have a lower chance of appearing.

Based on statistical data, it seems that the expected value from a chest is around 2000 gold.


Equipment


List of Weapons

ID Name Attack Special effect
01 Knife 2
02 Dagger 3
03 Gladius 6
04 Axe 8
05 Rapier 12
06 Spear 14
07 Cestus 17
08 Mace 19
09 Flail 22
0A Saber 25
0B Trident 28
0C Claw 30
0D Pulwar 32
0E Ranseur 34
0F Battle Axe 35
10 Long Spear 38
11 Fire bow 40
12 Cross bow 42
13 Hammer 45
14 Estoc 47
15 Long bow 49
16 Rifle 51
17 Karate sticks 53
18 Talwar 56
19 Great Axe 58
1A Great Mace 60
1B Great Sword 62
1C Arblast 64
1D Spetum 67
1E Halberd 70
1F Elven Bow 64 Attacks may create a tornado
20 Qigong Fist 44 May force you to use Focus in a fight
21 Fire Sword 47 Attacks may create a fire wave
22 Dancing Blade 62 May force you to use Strike in a fight
23 Thunder Axe 51 Attacks may create a lightning
24 Silver Sword 36
25 Holy Spear 53
26 Sleep Arrow 22 Attacks may make the enemy sleepy
27 Dream Staff 31 Attacks may curse the enemy
28 Poison Dart 37 Attacks may poison the enemy
29 Soul Eater 86 Deals (2*LVL) damage to the wielder before every attack
2A Divine Fist 90
2B Union sword 80
2C Draco Blade 82 A cursed weapon. (See Cursed Gear)

List of Shields

ID Name Defense Special effect
01 Wood Shield 1
02 Leather Shield 3
03 Buckler 5
04 Bronze Shield 7
05 Lead Shield 8
06 Copper Shield 10
07 Iron Shield 12
08 Large Shield 15
09 Steel Shield 18
0A Knight Shield 21
0B Tower Shield 25
0C Aura Shield 28
0D Warrior Shield 22 May negate a Magic Attack when defending in a fight
0E Silver Shield 26
0F Mirror Shield 23 May reflect a Magic Attack.
10 Athena Shield 27 May negate a Magic Attack when defending in a fight
11 Dragon Shield 30
12 Dark Shield 38 Deals (2*LVL) damage to the wielder before every attack
13 Metal Guard 20 May block some attacks
14 Binder 24 May block some attacks
15 Demon Shield 43 Devil shield No special effect.
16 Cursed Shield 36 A cursed shield. (See Cursed Gear)

List of Armors

ID Name Defense Special effect
01 Shirt 1
02 Robe 3
03 Jacket 4
04 Cloak 6
05 Padded Armor 8
06 Leather Armor 11
07 Hide Armor 13
08 Ring Mail 15
09 Scale Mail 18
0A Light Armor 21
0B Chain Mail 24
0C Splint Armor 26
0D Hauberk 29
0E Half Plate 32
0F Full Plate 35
10 Knight Armor 38
11 Battle suit 40
12 Aura Armor 45
13 Magic Robe 24 Sometimes doubles MA before an attack.
14 Coward cloak 26 Sometimes forces you to escape a fight.
15 Elven Mantle 28 Sometimes doubles SP before an attack. (Unconfirmed)
16 Life Guard 33 Heals you before every attack.
17 Reflect Armor 38 Sometimes doubles DF before an attack.
18 Dark Armor 58 Deals (2*LVL) damage to the wielder before every attack
19 Silver Mail 43
1A Demon Armor 62 Devil armor No special effect.
1B Chaos Mail 56 A cursed armor. (See Cursed Gear)

List of Equipment Shops

Here is a list of the gear available in shops with their full price.

Gear with special effects are not sold in shops.

EUR=Europe NA=North America SA=South America
AFR=Africa AUS=Australia UP=Underground Passage

Name ASIA EUR NA SA FM AFR UP AUS
Knife
Dagger 90
Gradius 360
Axe 620
Rapier 1700 1700
Spear 2700
Cestus 4900
Mace 6800 6800
Flail 10000
Saber 15000
Trident 22000
Claw 27000
Pulwar 32000
Ranseur 38000
Battle Axe 42000
Long Spear 55000
Fire bow 64000
Cross bow 74000
Hammer 90000
Estoc 105000
Long bow 120000
Rifle 132000
Karate sticks 148000
Talwar 175000
Great Axe 195000
Great Mace 216000
Great Sword 230000
Arblast 260000
Spetum 300000
Halberd 335000
Name ASIA EUR NA SA FM AFR UP AUS
Buckler 1250
Bronze Shield 3400
Lead Shield 10000
Copper Shield 13000
Iron Shield 21000
Large Shield 33000
Steel Shield 58000
Knight Shield 100000
Tower Shield 175000
Aura Shield 210000 210000
Silver Shield 195000
Name ASIA EUR NA SA FM AFR UP AUS
Robe 270
Jacket 640
Cloak 2100 2100
Padded Armor 5100
Leather Armor 7500
Hide Armor 11000
Ring Mail 16000
Scale Mail 27000 27000
Light Armor 45000
Chain Mail 70000
Splint Armor 95000
Hauberk 120000
Half Plate 160000
Full Plate 210000
Knight Armor 270000
Battle suit 320000
Aura Armor 380000 380000
Silver Mail 180000

Cursed Gear

The Draco Blade, the Cursed Shield and the Chaos Mail are cursed.

Once acquired, they cannot be discarded, sold or replaced.

If you wear any of these and kill another player, you won’t have the options take gear, take town or change name as a reward.

Going to a church will destroy them.


Items


List of Items

ID Name Effect Duration
01 Potion Restores 100 HP.
02 Elixir Restores all your HP
03 Revival Revives you with 50% HP. Used automatically when you die.
04 Portal Teleports you to the target place between Dokapon Castle and any of your towns.
05 Amulet Cures the curse status.
06 MusicBox Protects from sleep one time.
07 Tonic +50% attack, defense and speed. When the effect wears off, sets your HP to 1.
⚠ Because of the way the game encodes this effect, it can be overridden by the Field Magic All Down and vice versa.
7 days
08 Talaria Teleports you to a random town. (In Story Mode, only picks from the accessible continents)
09 Rope Teleports you out of a dungeon.
0A Trap Places a trap on your space. (A trap is triggered by stopping on it and can deal damage or cause one of the 5 statuses: curse, poison, fear, frozen, weak)
0B Detector Prevents the effect of a trap. (One time use)
0C Spyglass Lets you see the battle card before a fight (one time use)
0D MagicKey Opens special chests. (One time use per key)
0E Swindler Steals an item or a field magic from another player. Sometimes betrays the user.
0F Scuba Prevents damage from being underwater. Passive
10 Bribe Lets you take the town of another player when visiting it.
11 Bait Spawns a new big monster in the target town. Removes the current big monster.
12 Mirror Protects from one field magic one time.
13 RubyRing +25% attack
14 Vanish Skips all fights. 7 days
15 1Crystal Lets you move 1 space.
16 2Crystal Lets you move 2 spaces.
17 3Crystal Lets you move 3 spaces.
18 4Crystal Lets you move 4 spaces.
19 5Crystal Lets you move 5 spaces.
1A 6Crystal Lets you move 6 spaces.
1B 2Spinner Gives 2 spinners to move
1C 3Spinner Gives 3 spinners to move
1D 4Spinner Gives 4 spinners to move
1E 5Spinner Gives 5 spinners to move
1F Gold Bug Randomly doubles your gold or eats it all.
20 Boulder Spawns a impassable boulder on your space
21 Hammer Destroys all boulders on the map
22 Contract Teleports you to the pentagram space. (Only usable by the player in last place)
23 AT up +25% attack 7 days
24 DF up +25% defense 7 days
25 SP up +25% speed 7 days
26 OnyxRing +25% defense Passive
27 JadeRing +25% speed Passive
28 Robber Steals 50% gold from a random enemy. Sometimes betrays the user and gives 50% of their gold to everyone else.
29 Shuttle Teleports you to a random shop (In Story Mode, only picks from the accessible continents)
2A Disguise Allows you to impersonate another player and get tax money from their town
2B *Spinner Gives a random number of spinners each day 7 days
2C Snowsuit Prevents getting frozen on snow spaces Passive
2D Wings Lets you access the Sky Palace via the Freaky Mountain top
2E DokaRing +25% attack, defense and speed (Obtained by bringing the Ruby Ring, the Onyx Ring and the Jade Ring to the king) Passive
2F Panacea Cures poisoned, frozen and weak.
30 Boots Prevents damage from toxic swamps Passive
31 RockSkin Other players cannot move through you. 7 days
32 Permit Quest Item in Story Mode
33 Doka.Orb Sells for 490 000 gold in a shop or for 90 000 to the king
34 Piggy Quest Item in Story Mode
35 Roy.Ring Quest Item in Story Mode
36 Antidote Quest Item in Story Mode
37 Scanner Skips monster fights with lower level monsters 7 days

List of Item Shops

Here is a list of the items available in shops with their full price.

Some locations may have 2 item shops with different content.

Note: On Saturdays, the shops prices are -25%. On Sundays, the shops are closed.

EUR=Europe NA=North America SA=South America AFR=Africa AUS=Australia
CC=Casino Cave LC=Lava Cave LW=Lost Woods FM=Freaky Mountain UP=Underground Passage RT=Rabble Tower

Name ASIA EUR NA SA AFR AUS CC LC LW FM UP RT
1-Crystal 8000 8000 8000
2-Crystal 5800 5800 5800
3-Crystal 3600 3600
4-Crystal 1800s 1800
5-Crystal 1200 1200 1200 1200 1200 1200
6-Crystal 900 900 900 900 900
2-Spinner 700
3-Spinner 1300 1300 1300 1300 1300 1300 1300 1300
4-Spinner 3500 3500 3500 3500 3500 3500
5-Spinner 7500 7500
Potion 150
Elixir 650 650 650 650 650 650 650 650 650 650 650
Amulet 400 400 400 400
Panacea 1400 1400 1400 1400 1400 1400 1400 1400 1400
AT up 500 500
SP up 500
DF up 500 500 500 500
Scanner 520 520
Talaria 600 600 600 600 600
Vanish 1000 1000
Magic Key 350 350 350
Snowsuit 850 850
Shuttle 1100 1100
Scuba 750
Rope 1700 1700 1700 1700
Boulder 2500 2500 2500 2500
Hammer 250 250 250
Trap 800 800 800 800 800
Antitrap 120 120
Swindler 2000
Robber 2500
Rock Skin 2800
Bait 18000
Bribe 20000
Boots 360

List of delivery packages

You may get a package to be delivered to a specific city in exchange for gold.

The name of the item is: the fragile item icon (image followed by the city name.

If you get attacked, there is a chance that the package breaks.

Here is the list of these items.

ID Delivery for
6C Tokyo
6D Lhasa
6E Shanghai
6F Macau
70 Astana
71 Harbin
72 Moscow
73 Kabul
74 Irkutsk
75 Amman
76 Sevilla
77 Rome
78 Paris
79 Vienna
7A Prague
7B Riga
7C London
7D Tallinn
7E Juneau
7F Seattle
80 New York
81 Dallas
82 Houston
83 Portland
84 Anaheim
85 Bogota
86 Caracas
87 Rio
88 La Paz
89 Lima
8A Santiago
8B Brasilia
8C Akureyri
8D Nuuk
8E Dublin
8F Oslo
90 Lome
91 Cairo
92 Rabat
93 Nairobi
94 Bamako
95 Pretoria
96 Sidney
97 Adelaide
98 Perth
99 Alice
9A Cairns
9B Auckland

Magic


List of Field Magic

ID Name Damage Price Effect Duration
01 Thunder 10 800 Lightning damage to all enemies on a target space
02 Thunder+ 40 2600 Lightning damage to all enemies on a target space
03 Blaze 30 1600 Fire damage to all enemies on a target space
04 Blaze+ 50 3800 Fire damage to all enemies on a target space
05 Blizzard 9999 Ice damage to everyone on a target space
06 Fireball 60 Damage to all enemies on the map
07 Dragon 70 Damage to all enemies on the screen
08 AT down 300 -25% AT to a target enemy 7
09 DF down 280 -25% DF to a target enemy 7
0A SP down 100 -25% SP to a target enemy 7
0B All down -50% AT , DF and SP to a target enemy 7
0C Freeze 1000 The target enemy is frozen 5
0D Poison 200 The target enemy is poisoned
0E Curse 3000 The target enemy is cursed
0F Fear 150 The target enemy is feared 7
10 Weaken 1200 The target enemy is weak 7
11 Sleep The target enemy is sleepy 3
12 Curse+ 6000 Curses all enemies on the screen
13 Poison+ 2800 Poisons all enemies on the screen
14 Doom The target is doomed ?
15 Tornado 1500 Teleports the target enemy to a random town
16 Convoke 5800 Teleports all the enemies on this map to your space
17 Puppet You take control of the target enemy 1
18 Conjure 12000 Spawns a monster on the target town
19 Silence 400 The target player cannot use magic 7
1A Mix-up 40000 Random effect among those:
- Gives +2 to all stats
- Spawns traps all over the continent
- Swaps everyone’s gear randomly
- Swaps everyone’s items and magic randomly
- Swaps everyone’s gold randomly
1B Typhoon 3500 All players on screen are teleported to the same random town
1C Summon 2400 Spawns a monster on the target player
1D Swap 3200 You swap places with the target player
1E Silence+ 3600 Silences all players on the map 7
1F Invasion Spawns monsters in all the towns of the continent
20 Kinesis 8000 Teleports the target player or boulder to the target space

Magic Range

Some field magic targets every player on the screen.

Because the screen center is slightly off-center, it’s possible for a player to be on the screen of another while not seeing them:

image image


List of Magic Attacks

ID Name Damage
Multiplier
Effect
01 Fire 20 Damage
02 Blaze 50 Damage
03 Shock 40 Damage
04 Frost 70 Damage
05 Clone Damage (calculated like a strike attack)
06 Teleport Damage (calculated like a normal attack)
07 Aurora 90 Damage
08 Curse 0 Curses the enemy
09 Sleep 0 Puts enemy to sleep
0A Banish 9999 damage to enemy. Sets your HP to one digit
0B Drain Drains half of the enemy HP
0C Swap Swap current HP
0D Steal Steals gold. Deals no damage
0E Rust Destroys equipment. Deals no damage.
0F Inferno 100 Damage
10 Poison 3 Deals damage and poisons the enemy
11 Steal Steals half gold, 1 item or 1 field magic. Deals no damage
12 Rust Destroys equipment.
13 Charm Disables Attack & Strike. Deals no damage
14 War Cry Enemy is feared. May deal damage.
15 Massacre Reduces the HP of all enemies in the fight to 1 digit
16 Slash May kill instantly (without triggering any revival).
17 Petrify 13 Deals damage and turns enemy into stone
18 Morph The caster turns into a carbon copy of their opponent
19 Berserk Deals damage with +50% AT
1A Fireblow 30 Damage
1B Soak 35 Damage
1C Squeeze 25 Deals damage, immobilizes (player cannot act in combat and takes damage every turn equals to their level)
1D Bind Deals damage and disables Counter & Escape
1E Sap Reduces the magic uses by 1.
1F Enflame 50 Damage
20 Tornado 50 Deals damage. May destroy armor.
21 Tsunami 50 Damage
22 Execute Deals 9999 damage
23 Atomize May destroys all items or all magic of the opponent
24 Hellfire 66 Damage
25 Twister
26 Thunder 65 Deals damage and may destroy equipment.
27 Rob Steals items
28 Quake 50 Deals damage and makes you skip next combat phase.
29 Sing 35 Deals damage and confuse the enemy (the buttons/actions are mixed up)

List of Magic Defenses

All magic defenses have the effect of negating a magic attack.

ID Name Additional Effect
01 Repel
02 Seize Gives 1 magic use
03 Seize+ Gives 3 magic uses
04 Seize++ Gives 5 magic uses
05 Heal Heals 100 HP
06 Heal+ Heals 200 HP
07 Heal++ Heals 200 HP and gives 3 magic uses
08 Seal Disables the enemy magic attack
09 Seal+ Disables the enemy magic attack and magic defense
0A Chain Disables the enemy Counter and Escape
0B Bounce Reflects some damage back at the enemy
0C M-Focus Doubles your current Magic until end of fight
0D D-Focus Doubles your current Defense until end of fight
0E Charm Disables the enemy Attack and Strike
0F Mirror Returns the magic attack to the enemy
10 Bounce+ Reflects a lot of damage back at the enemy

List of Magic Shops

Note: no magic shops in South America.

Here is a list of the magic available in shops with their full price.

Some locations may have 2 magic shops with different content.

EUR=Europe NA=North America AFR=Africa AUS=Australia
CC=Casino Cave LC=Lava Cave RT=Rabble Tower FM=Freaky Mountain UP=Underground Passage

Type Name ASIA EUR NA AFR AUS CC LC RT FM UP
Field M. SP down 100
Field M. Fear 150
Field M. Poison 200 200 200
Field M. DF down 280
Field M. AT down 300 300
Field M. Silence 400
Field M. Thunder 800 800 800 800
Field M. Freeze 1000 1000 1000 1000
Field M. Weaken 1200 1200 1200 1200
Field M. Tornado 1500 1500 1500 1500
Field M. Blaze 1600 1600 1600 1200 1600
Field M. Sleep 2000 2000 2000 2000
Field M. Summon 2400 2400 2400 2400 2400
Field M. Thunder+ 2600 2600 2600 2600 2600 2600
Field M. Poison+ 2800 2800 2800
Field M. Curse 3000 3000 3000 3000
Field M. Swap 3200 3200
Field M. Typhoon 3500 3500
Field M. Silence+ 3600 3600 3600
Field M. Blaze+ 3800 3800 3800 3800 3800 3800 3800
Field M. All down 4000 4000 4000 4000 4000 4000
Field M. Convoke 5800 5800 5800
Field M. Curse+ 6000
Field M. Kinesis 8000 8000
Field M. Conjure 12000
Field M. Mix-up 40000
M. Attack Steal 100 100
M. Attack Swap 500 500
M. Attack Drain 1200 1200 1200 1200
M. Attack Fire 2000 2000 2000 2000
M. Attack Sleep 3000 3000 3000 3000
M. Attack Rust 4800 4800 4800
M. Attack Curse 6000 6000 6000 6000
M. Attack Clone 10000 10000 10000
M. Attack Fire+ 12000 12000
M. Attack Teleport 16000 16000 16000
M. Attack Zapper 18000 18000 18000
M. Attack Banish 20000 20000 20000
M. Attack Chiller 26000 26000
M. Attack Aurora 38000
M. Defense Repel 100 100 100 100 100 100 100 100 100 100
M. Defense Repel+ 500 500
M. Defense D-Focus 500 500
M. Defense M-Focus 500
M. Defense Deflect 1000 1000
M. Defense Heal 1200
M. Defense Seal 3000 3000 3000
M. Defense Deflect+ 3000 3000
M. Defense Charm 3600
M. Defense Heal+ 4800 4800 4800 4800 4800
M. Defense Seal+ 10000 10000 10000
M. Defense Heal++ 12000 12000 12000
M. Defense Mirror 18000 18000
M. Defense Shock 20000 20000
M. Defense Bounce 28000

Status


Weak

image

  • You only move 1 space instead of spinning the roulette
  • Lasts 7 turns

Frozen/Paralyzed

image

  • You can’t move
  • You can’t use spinners
  • Lasts 5 turns

Fear

image

  • You can’t enter the towns overrun by monsters
  • Lasts 7 turns

Poison

image

  • You take damage every turn
  • Lasts until cured

Curse

image

  • When using Attack or Strike in a fight, you have a 25% chance of hitting yourself
  • Lasts until cured

Sleepy

  • Skips your turn
  • Lasts 3 turns

How to cure abnormal status

  • Visiting Dokapon Castle or a church cures all statuses
  • Using items:
    • Panacea cures Paralysis, Poison and Weak
    • Amulet cures Curse
  • Dying cures all statuses

Wanted

image image

If you try to rob a shop or a town and fail, you become Wanted. The king puts a bounty on your head.

When you’re wanted, you cannot escape from battle against another player.


Towns


List of Towns

The town names, unlike in the Wii version, are actual city names. But because the city names in Japanese fit on 4 characters, I added two-letter characters in order to be able to write 8-letter city names. The city names that were longer than 8 letters are replaced with shorter names from other actual cities of the same area.

The two-letter characters are also used for some equipment names but due to the way the characters are encoded in the game, there’s only so many that can be used.

Type Japanese Romaji Inspired by Name in the adaptation
TOWN トキオ tokio Tokyo (とうきょうTōkyō) Tokyo
TOWN キンペ kinpe Beijing (ペキン Pekin) Lhasa
TOWN ウール ūru Seoul (ソウル Sōru) Shanghai
TOWN シンガ shinga Singapore (シンガポール Shingapōru) Macau
TOWN モンゴー mongō Mongolia (モンゴル Mongoru) Astana
TOWN ハバロフ habarofu Khabarovsk (ハバロフスクHabarofusuku) Harbin
TOWN スクワモ sukuwamo Moscow (モスクワMosukuwa) Moscow
TOWN ライク raiku Iraq (イラクIraku) Kabul
TOWN シバーリ shibāri Siberia (シベリアShiberia) Irkutsk
TOWN サラム saramu Jerusalem (エルサレムErusaremu) Amman
TOWN ホルトー horutō Porto (ポルトPoruto) Sevilla
TOWN マーロ māro Rome (ローマRōma) Rome
TOWN オフラン ofuran France (フランスFuransu) Paris
TOWN アテーネ atēne Athens (アテネAtene) Vienna
TOWN ウイン uin Vienna (ウィーン U-īn) Prague
TOWN ゲルマン geruman German (ゲルマンGeruman, modern day Germany isドイツDoitsu) Riga
TOWN バリテン bariten Great Britain (グレートブリテン Gurētoburiten) London
TOWN ストック sutokku Stockholm (ストックホルム Sutokkuhorumu) Tallinn
TOWN ラスカー rasu kā Alaska (アラスカ Arasuka) Juneau
TOWN シアトー shiatō Seattle (シアトル Shiatoru) Seattle
TOWN ヨーク yōku New York (ニューヨーク Nyūyōku) New York
TOWN ゴシカ goshika Chicago (シカゴ Shikago) Dallas
TOWN ヒュース hyūsu Houston (ヒューストン Hyūsuton) Houston
TOWN ペガス pe gasu Las Vegas (ラスベガス Rasubegasu) Portland
TOWN アステカ asuteka Aztec (アステカ Asuteka) Anaheim
TOWN パマナ pamana Panama (パナマ Panama) Bogota
TOWN バランシ baranshi Valencia (バレンシア Barenshia) Caracas
TOWN サンバ sanpa Sao Paulo (サンパウロ Sanpauro) Rio
TOWN コルバト korubato Cordoba (コルドバ Korubado) La Paz
TOWN ナスカ nasuka Nazca (ナスカ Nasuka) Lima
TOWN リッチ ricchi Chile (チリ chiri) Santiago
TOWN パラス parasu La Paz (ラパス Rapasu) Brasilia
TOWN チュール chūru ? Akureyri
TOWN ゴット gotto Scotland (スコットランド Sukottorando) ? Nuuk
TOWN キビック kibikku Quebec (ケベック Kebekku) Dublin
TOWN ビースン bīsun ? Oslo
TOWN ザイルー zairū Zaire (ザイール Zaīru) Lome
TOWN イジップ ijippu Egypt (エジプト Ejiputo) Cairo
TOWN ロッコ rokko Morocco (モロッコ Morokko) Rabat
TOWN ケーニア kēnia Kenya (ケニア Kenia) Nairobi
TOWN タッカル takkaru Dakar (ダカール Dakāru) Bamako
TOWN ケープ kēpu Cape Town (ケープタウン Kēputaun) Pretoria
TOWN シドーニ shidōni Sidney (シドニー Shidonī) Sidney
TOWN ホルン horun Melbourne (メルボルン Meruborun) Adelaide
TOWN パース pāsu Perth (パース Pāsu) Perth
TOWN ターウイ tāui Darwin (ダーウィン Dāuin) Alice
TOWN フリッツ furittsu Brisbane (ブリスベン Burisuben) Cairns
TOWN リントン rinton Wellington (ウェリントン Uerinton) Auckland
CASTLE ゴルモン gorumon Mongolia (モンゴル Mongoru) Ulaan
CASTLE ゲルーマン gerūman German (ゲルマンGeruman) Berlin
CASTLE カメアリ kameari America (アメリカ Amerika) Ottawa
CASTLE ディオン dion Indian (インド人 Indohito) Manaus
CASTLE キモスエ kimosue Eskimo (エスキモー Esukimō) Tromso
CASTLE サイマ saima Maasai (マサイ Masai) Douala
CASTLE ボリジニ borijini Aboriginal (アボリジニ Aborijini) Darwin
CHURCH ハンガ教会 hanga Hungary (ハンガリー Hangarī) Poznan
CHURCH アンバー教会 anbā Denver (デンバー Denbā) Denver
CHURCH マナウ教会 manau Manaus (マナウス Manausu) Manaus
CHURCH クリス教会 kurisu Christmas (クリスマス Kurisumasu) Derry
CHURCH サバラ教会 sabara Sahara (サハラ Sahara) Niamey
CHURCH エアー教会 Ayers Rock (エアーズロック Eāzurokku) Uluru

Map


World Map

Map with coordinates


Special Events


Devil/Darkling

The player in last place can turn themselves into a devil by going to the pentagram, south of Dokapon Castle.

Using the Contract item will also teleport you to the pentagram.

The pentagram space: image

Last place is indicated by an imp over the player: image

The player transformed into the devil: image

The devil powers include:

  • Permanent *Spinner effect for movement
  • All stats multiplied by 3
  • You recover HP and status by stopping in a town overrun by monsters
  • Stopping in a free town will spawn a monster
  • Trigger big monster events. The more power you get, the more powerful the events
  • You don’t get to loot treasure chests
  • The rewards for defeating other players are slightly different:
    • Take gear, item, magic = Discard them
    • Take town = Spawn a monster in that town

Defeating the devil lets you take their gear which is quite powerful and has no drawbacks.


Memory/Cheats


Memory mapping

P1, P2, P3, P4 are the four players in turn order.

Player data is starts at offset 7E0420.

All addresses are hexadecimal.

7E03B6 = Current moves 7E03B7 = Current moves for path finding

Data add
from
base
byte
count
P1 P2 P3 P4 Values
Base offset 420 50A 5F4 6DE
X Coordinates 2 2 422 50C 5F6 6E0 1st byte = Shift in the page (always end with 8), 2nd byte = page (See grid map)
? 3 1 423 50D 5F7 6E1 0
Y Coordinates 5 2 425 50F 5F9 6E3 2nd byte = Shift in the page (always end with 8), 2nd byte = page (See grid map)
Sprite Address 7 3 427 511 5FB 6E5
Sprite Address A 3 42A 514 5FE 6E8
Sprite Address D 3 42D 517 601 6EB
Transparent Effect 10 1 430 51A 604 6EE 00 = Normal, FF = Transparent
Orientation 11 1 431 51B 605 6EF 00/01/02/03 = Right/Left/Down/Up
? 12 1 432 51C 606 6F0
? 13 12 433 51D 607 6F1
? 1F 2 43F 529 613 6FD
Current Attack 21 2 441 52B 615 6FF
Current Defense 23 2 443 52D 617 701
Current Speed 25 2 445 52F 619 703
Max HP 27 2 447 531 61B 705
Current Magic 29 2 449 533 61D 707
Base Attack 2B 2 44B 535 61F 709
Base Defense 2D 2 44D 537 621 70B
Base Speed 2F 2 44F 539 623 70D
Level 31 1 451 53B 625 70F
Magic Attack 32 2 452 53C 626 710 00 05 = None
29 05 = Sing
Magic Defense 34 2 454 53E 628 712 00 06 = None
10 06 = Bounce+
EXP 36 3 456 540 62A 714
? 39 1 459 543 62D 717
Magic use 3A 1 45A 544 62E 718 00 = 0 use
Gold 3B 4 45B 545 62F 719 00 00 00 00 = 0G
05F5E0FF = 99 999 999G
last byte > 80 : two’s complement negative number FFFFFF9C = -100G
Current HP 3F 2 45F 549 633 71D
? 41 461 54B 635 71F
AT changed 43 463 54D 637 721 F0/78/3C/1E/0F/07/03/01 = 7/6/5/4/3/2/1 turns left
DF changed 44 464 54E 638 722 F0/78/3C/1E/0F/07/03/01 = 7/6/5/4/3/2/1 turns left
SP changed 45 465 54F 639 723 F0/78/3C/1E/0F/07/03/01 = 7/6/5/4/3/2/1 turns left
AT & DF & SP changed 46 466 550 63A 724 F0/78/3C/1E/0F/07/03/01 = 7/6/5/4/3/2/1 turns left
AT/DF/SP colors 47 467 551 63B 725 01/02
Status Sleep 48 1 468 552 63C 726 0C/06/03 = 3/2/1 turns left
Status Poison/Curse/Constrict 49 1 469 553 63D 727 01 = Poisoned 02 = Cursed 08 = Constricted
Status Charmed 4A 46A 554 63E 728 04 = Charmed for 1 turn
420 50A 5F4 6DE
420 50A 5F4 6DE
Player kills 4E 1 46E 558 642 72C 0
Player name 4F 16 46F 559 643 72D 2 bytes/character
Health 5F 2 47F 569 653 73D
420 50A 5F4 6DE
Items 95 16 4B5 59F 689 773 2 bytes/item (00 00 = None 01 00 = Potion). First byte is item ID
Item 9 A5 2 4C5 5AF 699 783 Used when you already carry 8 and get a new one
Field Magic A7 16 4C7 5B1 69B 785 2 bytes/magic First byte is magic ID, Second byte 01 (00 01 = None 01 01 = Thunder)
Field Magic 9 B7 2 4D7 5C1 6AB 795 Used when you already carry 8 and get a new one
? B9 1 4D9 5C3 6AD 797
Worth/Score BA 4 4DA 5C4 6AE 798 Works like Gold value but any negative value = -1G
Field Magic Slots BF 1 4DF 5C9 6B3 79D 02 = 2 slots 08 = 8 slots
EXP till next level C0 2 4E0 5CA 6B4 79E
? 2 420 50A 5F4 6DE
? 2 420 50A 5F4 6DE
Controller C6 2 4E6 5D0 6BA 7A4 47 00/4D 00/53 00/59 00 = Joypad1/2/3/4 (Use multitap to enable Joypad 3 and 4)
AI C8 1 4E8 5D2 6BC 7A6 00/01/02/03 = Human/Easy AI/Normal AI/Hard AI
Weapon C9 2 4E9 5D3 6BD 7A7 00 02 = None 01 02 = Knife 2C 02 = Draco Blade
Shield CB 2 4EB 5D5 6BF 7A9 00 03 = None 01 03 = Wood Shield 16 03 = Cursed Shield
Armor CD 2 4ED 5D7 6C1 7AB 00 04 = None 01 04 = Basic Clothes 1B 04 = Chaos Mail
Wanted Bounty D0 4 4F0 5DA 6C4 7AE
Status Scanner D5 1 4F5 5DF 6C9 7B3 from 08 to 01 turns left
?
Status Puppet DB 1 4FB 5E5 6CF 7B9 00 = No effect (4x/3x/2x = 3/2/1 turn x0/x1/x2/x3 = Controlled by P1/P2/P3/P4)
Status Rock Skin DC 1 4FC 5E6 6D0 7BA FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Status *Spinner DD 1 4FD 5E7 6D1 7BB F0/78/3C/1E/0F/07/03/01 = 7/6/5/4/3/2/1 turns left
Status Silence DE 1 4FE 5E8 6D2 7BC FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Status Weak DF 1 4FF 5E9 6D3 7BD FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Status Frozen E0 1 500 5EA 6D4 7BE 1C/0E/07/03/01 = 5/4/3/2/1 turn left
Status Fear E1 1 501 5EB 6D5 7BF FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Status Vanish E2 1 502 5EC 6D6 7C0 FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Status Escaped E3 1 503 5ED 6D7 7C1 02 = 2 days left
Wanted Days E4 1 504 5EE 6D8 7C2 FC/7E/3F/1F/0F/07/03 = 7/6/5/4/3/2/1 turns left
Wanted Sign E5 4 505 5EF 6D9 7C3 BF 00 BF 00 = No sign (BB 00 BC 00 = Wanted)
? E7 2 507 5F1 6DB 7C5 00 00

Soft Lock

If an AI uses Puppet on a player in the middle of fight, the game soft locks. Solution: Change the Status Puppet value in RAM right after resuming the game.


Written By

Krokodyl

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